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Some more extra ideas:

Ball Ascension

When you merge a ball enough times, you get the same one but with an Ascension aura effect and more damage. It costs 1% more each time you ascend a ball, but it will always have the damage go up by 50% and the gravity torwards the "Enemy target" is also increased by 10%


Toggle special FX

This also applies to the previous idea.

When off, all special FX like the Ascension aura (gets bigger and a lil more laggy each time you do (PLEASE DONT MAKE MY PC LAG IT CANNOT WITHSTAND WINTER)) will not appear, and it will remove Debris (a part of this) from when the enemy target is shattered. when ON, Ascension Aura and Debris will appear as normal. When you play this for the first time, this setting will remain ON.


FPS counter

Why state the obvious?

Debris

This applies to Toggle special FX.

They come off of the enemy target when shattered. Balls must hit them for them to shatter, too. But its kinda like a Cannonball  from Idle Breakout. they will pass through it, still breaking it. Doesnt matter for damage or what type of ball, just something i thought would be cool.                   

Thanks, I am already working on trails as special fx. I also try make them not lag pc's so basically I also try to improve performance. 

Debris.. Yes, this is something worth thinking about. Thanks again ๐Ÿ‘๐Ÿป

No problem! Debris might also be able to spawn when a ball hits a wall, but they dissapear automatically. And there is a little less velocity. But yes, again, great game

(1 edit)

So, i had 2 ideas for this game.

1. PC (Prestige Crystals)

PC lets you get high-end upgrades as for example, 50% All dmg. Or more PC. You get these by prestiging and you get 1 each 30 stages. You automatically can get 1 if you prestige right when the button appears.

2. Saturn

Bigger bounce, first costs 20k. First deals 10k dmg. Has less gravitational pull, but much effective yes yes


usually my suggestions are never accepted so im fine if you dont want these in the game


and tbh basic balls are literal gods cause of cheap prices and large damage increases

Thank you very much for your feedback :)  these ideas are great ๐Ÿ‘๐Ÿป I'll try implementing them on the next update

Nice game! Here's a few things I noticed:
- The Merge feature is not obvious and the later balls are more cost efficient initially. I completed a few Prestige using no more than 3 of any ball before I discovered Merging.
- There doesn't seem to be a benefit to pushing for a high level. You seem to get more Diamond per second if you prestige as soon as the game slows down. There is no goal to grind towards.

Idea: a loadout system.
- When you reach certain levels for the first time you unlock a new Ball type.
- When you Prestige, you can choose 5 balls you have access to for your next run.

Thank you very much for your comment, this will be very helpful for my next update. =)

I am in love with this concept!

Hey, that's a very cool game! ๐Ÿ˜Ž

It kept me hooked until getting all the stats to 100%. I see we can totally continue, but at this point it becomes a little bit repetitive.

Only one comment I'd have, is that the game tends to slow down when left running. I think it might be a late-game thing, with the amount of miniballs being spawned.

I work around it by clicking the upgrades and going back, making the balls respawned. But it might be worth getting fixed.

Good work!

Thank you very much for your comment.

Coming back from the upgrades menu for respawning the balls seems like a good fix, and it is definitely on my list now. ๐Ÿ‘๐Ÿป

(+1)

The way the balls orbit around the target is very annoying. There should be a non-active upgrade which reduces this mechanic.

(+1)

Thank you for your feedback. I will consider implementing it.